LayerMaskField는 사용자가 사용 가능한 레이어 목록에서 하나 이상의 레이어를 선택하도록 합니다.
To align a LayerMaskField with other fields in an Inspector window, simply apply the .unity-base-field__aligned
USS class to it. For more information, refer to BaseField
.
UI Builder, UXML, C#으로 LayerMaskField를 생성할 수 있습니다. 다음 C# 예시에서는 기본값이 있는 LayerMaskField를 생성합니다.
LayerMaskField myElement = new LayerMaskField("Label text");
// Sets the default value to 0.
myElement.value = 0;
다음 UXML 예시에서는 LayerMaskField를 생성합니다.
[!code-xml[(External/Resources/editor_resources/Assets/Editor Default Resources/UIPackageResources/Snippets/UXML/LayerMaskFieldSnippet.uxml)]
다음 C# 예시에서는 커스터마이즈 가능한 일부 LayerMaskField 기능을 보여 줍니다.
[!code-cs[(Modules/UIElementsSamplesEditor/Snippets/LayerMaskFieldSnippet.cs#sample)]
이 예시를 Unity에서 실험해 보려면 Window > UI Toolkit > Samples로 이동합니다.
C# class: LayerMaskField
Namespace: UnityEditor.UIElements
Base class: MaskField
This element inherits the following attributes from its base class:
Name | Type | Description |
---|---|---|
binding-path |
string |
Path of the target property to be bound. |
focusable |
boolean |
True if the element can be focused. |
label |
string |
The string representing the label that will appear beside the field. |
tabindex |
int |
An integer used to sort focusables in the focus ring. Must be greater than or equal to zero. |
value |
int |
The value associated with the field. |
This element also inherits the following attributes from VisualElement
:
Name | Type | Description |
---|---|---|
content-container |
string |
Child elements are added to it, usually this is the same as the element itself. |
name |
string |
The name of this VisualElement. Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name. |
picking-mode |
UIElements.PickingMode |
Determines if this element can be pick during mouseEvents or IPanel.Pick queries. |
style |
string |
Reference to the style object of this element. Contains data computed from USS files or inline styles written to this object in C#. |
tooltip |
string |
Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI. |
usage-hints |
UIElements.UsageHints |
A combination of hint values that specify high-level intended usage patterns for the VisualElement . This property can only be set when the VisualElement is not yet part of a Panel . Once part of a Panel , this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. It’s advised to always consider specifying the proper UsageHints , but keep in mind that some UsageHints might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform). |
view-data-key |
string |
Used for view data persistence (ie. tree expanded states, scroll position, zoom level). This is the key used to save/load the view data from the view data store. Not setting this key will disable persistence for this VisualElement . |
The following table lists all the C# public property names and their related USS selector.
C# property | USS selector | Description |
---|---|---|
ussClassName |
.unity-layer-mask-field |
USS class name of elements of this type. |
labelUssClassName |
.unity-layer-mask-field__label |
USS class name of labels in elements of this type. |
inputUssClassName |
.unity-layer-mask-field__input |
USS class name of input elements in elements of this type. |
ussClassName |
.unity-mask-field |
USS class name of elements of this type. |
labelUssClassName |
.unity-mask-field__label |
USS class name of labels in elements of this type. |
inputUssClassName |
.unity-mask-field__input |
USS class name of input elements in elements of this type. |
ussClassName |
.unity-base-popup-field |
USS class name of elements of this type. |
textUssClassName |
.unity-base-popup-field__text |
USS class name of text elements in elements of this type. |
arrowUssClassName |
.unity-base-popup-field__arrow |
USS class name of arrow indicators in elements of this type. |
labelUssClassName |
.unity-base-popup-field__label |
USS class name of labels in elements of this type. |
inputUssClassName |
.unity-base-popup-field__input |
USS class name of input elements in elements of this type. |
ussClassName |
.unity-base-field |
USS class name of elements of this type. |
labelUssClassName |
.unity-base-field__label |
USS class name of labels in elements of this type. |
inputUssClassName |
.unity-base-field__input |
USS class name of input elements in elements of this type. |
noLabelVariantUssClassName |
.unity-base-field--no-label |
USS class name of elements of this type, when there is no label. |
labelDraggerVariantUssClassName |
.unity-base-field__label--with-dragger |
USS class name of labels in elements of this type, when there is a dragger attached on them. |
mixedValueLabelUssClassName |
.unity-base-field__label--mixed-value |
USS class name of elements that show mixed values |
alignedFieldUssClassName |
.unity-base-field__aligned |
USS class name of elements that are aligned in a inspector element |
disabledUssClassName |
.unity-disabled |
USS class name of local disabled elements. |
또한 인스펙터 또는 UI 툴킷 디버거의 매칭 선택자 섹션을 사용하여 해당 계층 구조의 모든 레벨에서 VisualElement
컴포넌트에 영향을 주는 USS 선택자를 확인할 수도 있습니다.