1인칭이나 3인칭 애플리케이션에서 사용자의 캐릭터나 아바타에는 일반적으로 바닥을 뚫고 추락하거나 벽을 통과하지 않도록 충돌에 기반한 물리적 행동이 필요합니다.3D 물리에서는 캐릭터 컨트롤러로 캐릭터 물리 및 컨트롤을 생성하고 설정할 수 있습니다.
CharacterController
클래스나 해당 Character Controller 컴포넌트를 통해 캐릭터 컨트롤을 설정할 수 있습니다.
항목 | 설명 |
---|---|
캐릭터 컨트롤 소개 | 캐릭터 컨트롤러의 개념과 기본 동작에 대한 개요입니다. |
Character Controller 컴포넌트 레퍼런스 | Character Controller 컴포넌트에 대한 레퍼런스 페이지입니다. |
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