플러그인을 사용하여 C# 스크립트에서 Unity 외부에 생성된 코드를 호출할 수 있습니다.UWP(유니버설 Windows 플랫폼)용 플러그인 모델은 다른 Unity 지원 플랫폼용과 유사합니다.Unity의 플러그인에 대한 자세한 내용은 플러그인을 참조하십시오.
항목 | 설명 |
---|---|
관리되는 UWP 플러그인 사용 | 관리되는 플러그인 사용 방법에 대해 알아봅니다. |
네이티브 UWP 플러그인 호출 및 구현 | 네이티브 플러그인을 호출하고 구현하는 방법에 대해 알아봅니다. |
네이티브 UWP 플러그인 저작 | 네이티브 플러그인 저작 방법에 대해 알아봅니다. |
P/Invoke 사용 | P/invoke 사용 규칙 및 제한 사항에 대해 알아봅니다. |
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