총알이 날아가고 있는 포탑이나, 많은 신체 부위로 나뉘어진 캐릭터처럼, 다수의 움직이는 부분이 있는 Game Object 를 애니메이션화해야 할 때가 있습니다. 이러한 경우 모든 부분을 부모 오브젝트의 단일 Animation 컴포넌트로 애니메이션화할 수 있습니다. 물론, 어떤 경우에는 자식 오브젝트에 Animation 컴포넌트를 추가하는 것이 유용할 수도 있습니다.
게임 오브젝트의 계층 구조는 Animation View 의 왼쪽 패널에 나타납니다.
게임 오브젝트의 자식 오브젝트에 액세스하려면, 오브젝트 이름 옆에 있는 폴드아웃 삼각형 버튼을 누르십시오. 자식 오브젝트의 프로퍼티는 부모 오브젝트와 동일한 방식으로 애니메이션화할 수 있습니다.
또는, 애니메이션 기록 모드에서 애니메이션화하고 싶은 자식 게임 오브젝트를 계층 구조 패널이나 씬 뷰에서 선택하고, 인스펙터에서 오브젝트를 조정하거나 프로퍼티를 변경할 수 있습니다.
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