기본적으로 Unity는 브러시 선택 데이터 에셋을 프로젝트의 Library
에 있는 GridBrush
폴더에 저장합니다. 대신 이 데이터를 직접 프로젝트에 저장할 수 있으며, 이렇게 하면 소스 컨트롤을 유지하고 프로젝트의 모든 사용자에게 일관성을 유지할 수 있습니다.
프로젝트에서 사용한 브러시 선택 에셋을 변경하려면 Edit > Preferences… > 2D > Tile Palette로 이동하고, Tile Palette Preferences의 Brush Picks 섹션에서 Brush Picks Asset 설정을 선택 및 편집합니다.
Library\Gridbrush
폴더에 있는 브러시 선택 에셋을 복제합니다.중요: Unity는 브러시 선택을 현재 브러시 선택 에셋과 동일한 위치에 저장하거나 활성 브러시 선택이 설정되어 있지 않은 경우에는 Library
폴더에 저장합니다. 따라서 브러시 선택의 이름은 충돌을 방지하기 위해 동일한 위치에 있는 다른 에셋과 이름이 같지 않아야 합니다.
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