잡 시스템을 사용하면 간단하고 안전한 멀티스레드 코드를 작성할 수 있으므로 애플리케이션에서 사용 가능한 모든 CPU 코어를 사용하여 코드를 실행할 수 있습니다.이렇게 하면 애플리케이션의 성능을 개선하는 데 도움이 됩니다.
항목 | 설명 |
---|---|
잡 시스템 개요 | Unity의 잡 시스템을 이해합니다. |
잡 개요 | 사용 가능한 잡 타입을 이해합니다. |
스레드 세이프 타입 | NativeContainer 오브젝트와 같은 스레드 세이프 타입을 이해합니다. |
커스텀 NativeContainer 구현 | 커스텀 네이티브 컨테이너를 구현합니다. |
NativeContainer 구조체 복사 | 여러 NativeContainer를 복사하고 참조합니다. |
커스텀 NativeContainer 예제 | 실제 커스텀 NativeContainer 예제를 사용합니다. |
잡 생성 | 작업을 생성하고 예약합니다. |
잡 종속성 | 잡 종속성을 이해합니다. |
병렬 잡 | 병렬 잡을 사용하여 여러 잡을 한 번에 예약할 수 있습니다. |
C# 잡 시스템 job system
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