Unity의 C# 상태 비보존 물리 라이브러리입니다.
Unity C# DOTS 프레임워크 위에 구축된 Unity Physics는 네트워크를 지원하고, 완전히 커스터마이징할 수 있으며, 즉시 성능을 발휘할 수 있도록 제작되었습니다.차세대 모바일 히트작 또는 새로운 네트워크화된 멀티플레이어 콘솔 환경을 빌드할 때 Unity Physics는 버스트 컴파일러와 Job 시스템을 활용하여 다양한 하드웨어로 확장할 수 있습니다.
These package versions are available in Unity version 2023.1:
문서 위치: | 상태 | 이용 가능 버전: |
---|---|---|
com.unity.physics@1.0 | 시험판 | 1.0.0-exp.8, 1.0.0-exp.12, 1.0.0-pre.15, 1.0.0-pre.44, 1.0.0-pre.65, 1.0.8, 1.0.10, 1.0.11, 1.0.14, 1.0.16 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.