아래 섹션에서는 Unity에서 시각 효과를 사용하는 방법에 대해 설명합니다.
페이지 | 설명 |
---|---|
포스트 프로세싱과 전체 화면 효과 | Unity에서 포스트 프로세싱과 기타 전체 화면 효과를 설정하고 사용하는 방법입니다. |
파티클 시스템 | Unity의 서로 다른 파티클 시스템 사이에서 선택하여 프로젝트에서 사용하는 방법입니다. |
데칼 및 프로젝터 | 데칼 효과와 프로젝터 효과를 만드는 방법입니다. |
렌즈 플레어와 헤일로 | 렌즈 플레어와 헤일로 효과를 만드는 방법입니다. |
라인, 트레일, 빌보드 | 라인, 트레일, 빌보드를 렌더링하는 방법입니다. |
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