스카이박스는 각 면에 다른 텍스처를 사용하는 큐브입니다. 스카이박스를 사용하여 하늘을 렌더링 할 때 Unity는 기본적으로 씬을 스카이박스 큐브 안에 배치합니다. Unity는 스카이박스를 먼저 렌더링하므로 하늘은 항상 뒤쪽에서 렌더링됩니다.
다른 하늘 구현과 마찬가지로 스카이박스를 사용하여 다음을 수행할 수 있습니다.
기능 | 빌트인 렌더 파이프라인 | 유니버설 렌더 파이프라인(URP) | 고해상도 렌더 파이프라인(HDRP) |
---|---|---|---|
스카이박스 | 지원(1) | 지원(1) | 미지원(2) |
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