밉 또는 밉 레벨은 특정 해상도의 텍스처 버전입니다. 밉은 밉맵이라는 집합에 존재합니다. 밉맵은 GPU가 전체 해상도보다 낮은 해상도로 텍스처를 렌더링하는 상황에서 렌더링 작업의 속도를 높이고 렌더링 아티팩트를 줄일 수 있습니다.
이 섹션에서는 다음의 정보를 제공합니다.
페이지 | 설명 |
---|---|
밉맵 소개 | Unity의 밉과 밉맵에 대한 소개입니다. |
밉맵 스트리밍 시스템 | Unity가 밉을 로드하는 방법을 제어할 수 있는 기능에 대한 정보입니다. |
밉맵 스트리밍 시스템 API | C# 스크립트를 사용하여 밉맵 스트리밍 시스템의 기본 기능을 확장하는 방법입니다. |
Streaming Controller 컴포넌트 | 밉맵 스트리밍 시스템의 일부인 이 컴포넌트에 대한 정보입니다. |
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