public bool isActiveAndEnabled ;


Behaviour が有効かどうか

Behaviour が有効ならば true、無効ならば false

using UnityEngine;
using System.Collections;
using UnityEngine.UI; // Required when Using UI elements.

public class Example : MonoBehaviour { public Image pauseMenu;

public void Update() { //Checks if the object is enabled. if (pauseMenu.isActiveAndEnabled) { //If the image is enabled, print "Enabled" in the console. (Stops when the image is disabled). Debug.Log("Enabled"); } } }