Version: 2020.1
Tilemap workflow


A Tilemap is a GameObject you place your selected Tiles on. Create a default (rectangular) Tilemap by going to GameObject > 2D Object > Tilemap. If you do not have these options, then the 2D Tilemap Editor package may not be installed. If so, download the 2D Tilemap Editor package from the Package Manager.

Select the ‘Tilemap’ option to create the default rectangular Tilemap. Refer to the respective pages for Hexagonal and Isometric Tilemaps for more information on their uses and their options.

Tilemap オプションを選択すると、新しい Grid ゲームオブジェクトが子の Tilemap ゲームオブジェクトと共にシーン内に作成されます。Grid ゲームオブジェクトは子の Tilemap のレイアウトを決定します。

子の Tilemap は Tilemap コンポーネントと Tilemap Renderer コンポーネントから成っています。Tilemap ゲームオブジェクトは、タイルが ペイントされる 対象です。

Create additional Tilemaps by selecting the Grid GameObject or the Tilemap GameObject, and then go to the menu: GameObject > 2D Object > Tilemaps, or right-click on the selected GameObject and go to 2D Object > Tilemap to add another Tilemap as a child to the same parent Grid.

Once the Tilemap(s) are created, adjust the Grid property settings to adjust the properties of its Tilemap children, such as Cell Size or the type of layout of the child Tilemaps. These also affects attached components such as the Tilemap Renderer and Tilemap Collider 2D components.

  • Page content and screenshots updated for 2020.1 NewIn20201
  • 2D Tilemap Editor is no longer included with the Editor installation and must be downloaded from Package Manager. 2019.2 NewIn20192
  • Tilemaps は 2017.2 で追加NewIn20172
Tilemap workflow