メニューから、デフォルトの タイルマップ を作成します (GameObject> 2D Object> Tilemap)。 Hexagonal と Isometric タイルマップのオプションについては、それぞれのページを参照してください。
Tilemap を選択すると、新しい Grid ゲームオブジェクトが子の Tilemap ゲームオブジェクトと共にシーン内に作成されます。Grid ゲームオブジェクトは子の Tilemap のレイアウトを決定します。
子の Tilemap は Tilemap コンポーネントと Tilemap Renderer コンポーネントから成っています。Tilemap ゲームオブジェクト上で、タイルを ペイント します。
Grid ゲームオブジェクトか Tilemap ゲームオブジェクトを選択して追加のタイルマップを作成し、メニューの GameObject > 2D Object > Tilemaps の順に選択します。または、選択したゲームオブジェクト上で右クリックし、2D Object > Tilemap の順に選択します。
すると、Tilemap ゲームオブジェクトが作成され、親の Grid ゲームオブジェクトの子として Hierarchy に追加されます。たとえ、兄弟の Tilemap ゲームオブジェクトを選択した状態で同じ操作をしても、親の Grid ゲームオブジェクトの子として追加されます。
Once the Tilemap(s) are created, adjust the Grid property settings to adjust the properties of its Tilemap children. Changes in the parent Grid GameObject affect all child GameObjects with the Tilemap, Tilemap Renderer and Tilemap Collider 2D components.
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