New feature in 2018.3 NewIn20183
New feature in 2018.3 NewIn20183
Server Build option added for Standalone Player Build Settings in Unity [2018.3] (https://docs.unity3d.com/2018.3/Documentation...
Roslyn compiler exposed in 2018.3 NewIn20183
Speculative collision detection added in 2018.3 NewIn20183
Isometric Tilemaps added in 2018.3 NewIn20183
Isometric Tilemaps added in 2018.3 NewIn20183
Burst probability added to Particle System Emission module in Unity 2018.3 NewIn20183
Expert guide on creating Assets using photogrammetry added in [2018.3] (https://docs.unity3d.com/2018.3/Documentation/Manual/30...
Influence Filter and Influence Mask added to Particle System in 2018.3 NewIn20183
Selection outline for child GameObjects added in [2018.3] (https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?...
Isometric Tilemaps added in 2018.3 NewIn20183
.Net 3.5 scripting runtime deprecated in Unity 2018.3 NewIn20183
Isometric Tilemaps added in 2018.3 NewIn20183
Light Explorer extension added in [2018.3] (https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q=newin20183) N...
Remove Ringing added in 2018.3 NewIn20183
Shadow Bias property added to Line Renderer in Unity 2018.3 NewIn20183
Low-level Profiler native plug-in added in Unity 2018.3 NewIn20183
Particle System Force Field added in 2018.3 NewIn20183
Culling Mode and Ring Buffer Mode properties added to Particle System in 2018.3 NewIn20183
Friction Type, Enhanced Determinism and Unified Heightmaps physics settings added in [2018.3] (https://docs.unity3d.com/2018.3/...
Selection Outline for child GameObjects added in 2018.3 NewIn20183
Updated to include improved prefab features - Nested Prefabs and Prefab Variants added in [2018.3] (https://docs.unity3d.com/20...
Preview of Progressive GPU Lightmapper added in [2018.3] (https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q...
New particle system options added to Renderer module in [2018.3] (https://docs.unity3d.com/2018.3/Documentation/Manual/30_searc...
Isometric Tilemaps added in 2018.3 NewIn20183
.Net 3.5 scripting runtime deprecated in Unity 2018.3 NewIn20183
Sprite and Sprite Renderer emission shape added to Particle System Shape Module in 2018.3 NewIn20183
Updated for United Settings, .Net 3.5 scripting runtime deprecated in Unity 2018.3 NewIn20183
Emit Probabilily property added to particle Sub Emitters Module in 2018.3 NewIn20183
Time Mode added to Particle System in Unity 2018.3 NewIn20183
Isometric Tilemap functionality added in Unity 2018.3 NewIn20183
Isometric Tilemaps added in 2018.3 NewIn20183
Particle Trail Renderer properties added in Unity 2018.3 NewIn20183
Ability to disable garbage collection on Mono and IL2CPP scripting backends added in Unity 2018.3 NewIn20183
Support for Universal Windows Platform streaming install added in [2018.3] (https://docs.unity3d.com/2018.3/Documentation/Manua...
Particle System loop/ping-pong curve playing added in [2018.3] (https://docs.unity3d.com/2018.3/Documentation/Manual/30_search....
AssemblyUpdater logging improved in Unity [2018.3] (https://docs.unity3d.com/2018.3/Documentation/Manual/30_search.html?q=newin...
.Net 3.5 scripting runtime deprecated in Unity 2018.3 NewIn20183