The Tilemap component is a system which stores and handles Tile Assets for creating 2D levels. It transfers the required information from the Tiles placed on it to other related components such as the Tilemap Renderer and the Tilemap Collider 2D
Download the 2D Tilemap Editor package via the Package Manager, as it is not included in the Unity Editor default installation.
To create, modify, and pick the Tiles for painting onto a Tilemap, use the Tile Palette (menu: Window > 2D > Tile Palette) and its tools. Refer to the documentation on Tile Palette and Painting Tilemaps for more information.
|Animation Frame Rate||Unity がタイルアニメーションを再生するレート。これを増減すると、速度が該当する係数に応じて変更されます (例えば、これを 2 に設定すると、Unity は 2 倍の速度でタイルアニメーションを再生します)。|
|Color||Select a color to apply as a tint to the Tiles on this Tilemap. Set to white (default color) to have Unity render the Tiles without tint.|
|Tile Anchor||Enter the amount (in cells) along the XYZ axes to offset Tile anchor positions on the Tilemap.|
|Orientation||Select the orientation of Tiles on the Tilemap. Use this if you need to orientate Tiles along a specific plane.|
|XY||Unity orients Tiles along the XY plane.|
|XZ||Unity orients Tiles along the XZ plane.|
|YX||Unity orients Tiles along the YX plane.|
|YZ||Unity orients Tiles along the YZ plane.|
|ZX||Unity orients Tiles along the ZX plane.|
|ZY||Unity orients Tiles along the ZY plane.|
|Custom||Select this option to enable the custom orientation settings below.|
|Position||Set the position offset of the custom orientation. This option is disabled by default and is enabled when the Tilemap’s Orientation is set to Custom.|
|Rotation||Set the rotation of the custom orientation. This option is disabled by default and is enabled when the Tilemap’s Orientation is set to Custom.|
|Scale||Set the scale of the custom orientation. This option is disabled by default and is enabled when the Tilemap’s Orientation is set to Custom.|
You can download examples of scripted Tiles and Brushes from the 2D Extra GitHub repository. Example projects with these scripted GameObjects are available in the 2D Techdemos Github repository. For descriptions of the different scripts and usage information, refer to the README.md for each repository.