Version: 2020.1
Tilemap workflow
타일 생성

타일맵 생성

A Tilemap is a GameObject you place your selected Tiles on. Create a default (rectangular) Tilemap by going to GameObject > 2D Object > Tilemap. If you do not have these options, then the 2D Tilemap Editor package may not be installed. If so, download the 2D Tilemap Editor package from the Package Manager.

Select the ‘Tilemap’ option to create the default rectangular Tilemap. Refer to the respective pages for Hexagonal and Isometric Tilemaps for more information on their uses and their options.

Tilemap 옵션을 선택하면 씬에 새 그리드 게임 오브젝트가 자식 Tilemap 게임 오브젝트와 함께 생성됩니다. 그리드 게임 오브젝트는 자식 타일맵의 레이아웃을 결정합니다.

자식 타일맵은 Tilemap 컴포넌트와 Tilemap Renderer 컴포넌트로 구성되어 있습니다. 타일은 타일맵 게임 오브젝트에 페인팅됩니다.

Create additional Tilemaps by selecting the Grid GameObject or the Tilemap GameObject, and then go to the menu: GameObject > 2D Object > Tilemaps, or right-click on the selected GameObject and go to 2D Object > Tilemap to add another Tilemap as a child to the same parent Grid.

Once the Tilemap(s) are created, adjust the Grid property settings to adjust the properties of its Tilemap children, such as Cell Size or the type of layout of the child Tilemaps. These also affects attached components such as the Tilemap Renderer and Tilemap Collider 2D components.


  • Page content and screenshots updated for 2020.1 NewIn20201
  • 2D Tilemap Editor is no longer included with the Editor installation and must be downloaded from Package Manager. 2019.2 NewIn20192
  • 2017.2에서 타일맵 추가됨NewIn20172
Tilemap workflow
타일 생성