タイル アセットを作成するには 2 つ方法があります。最初の方法は、Assets メニューから直接タイルアセットを作成する方法です。もう 1 つは選択したスプライトから自動的にタイルアセットを作成する方法です。
タイルマップ用の個々のタイルやタイルセット画像を Assets フォルダーに置くことによって、それらのテクスチャを Assets フォルダーに インポート します。インポートした画像を選択すると、テクスチャインポーター 設定が Inspector ウィンドウに表示されます。
タイルマップで使用するためのスプライトをインポートするときは、以下の推奨する設定を使用してください。各設定の詳細は、Texture Type: Sprite (2D and UI) を参照してください。
Create a Tile directly from the Assets menu by going to Assets > Create > Tile. You will be prompted to name and save the new blank Tile Asset to your chosen location. Refer to the documentation on Tile Assets for more information about the Asset properties.
Tiles can be automatically generated by bringing the individual Sprites or Sprite sheets of the Tiles directly into the Tile Palette window (if the window is not open, go to Window > 2D > Tile Palette).
First prepare and import the Tile Sprites, then open the ‘New Palette’ drop-down menu in the Tile Palette window. Select an existing Tile Palette from the list, or select ‘Create New Palette’ to open the Create New Palette dialog box.
After selecting the properties of the Tile Palette (refer to the Tile Palettes documentation for more information about the different options), select Create to open the new Palette in the window.
After creating or loading a Palette, drag and drop Textures or Sprites from the Assets folder directly onto the Tile Palette window. You will be prompted for the save location for the new Tile Assets. Select the save location, and the new Tile Assets are generated in the selected folder. The generated Tiles are also automatically placed onto the Palette.
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