使用设置为串流 Mipmap 的纹理将其他调试信息上传到材质。
这将为使用串流纹理的所有材质设置调试着色器常量。这将设置一个名为 MainTex_mipInfo 的常量,其中包含以下 4 个值:质量设置最低串流 Mip 级别 (Quality Settings Min Streaming Mip Level)、纹理原始 Mipmap 计数 (Texture Original Mip map Count)、所需的串流 Mip 级别 (Desired Streaming Mip Level)、加载的 Mip 级别 (Loaded Mip Level)。
Camera.SetReplacementShader 可用于为摄像机设置自定义着色器以渲染调试信息。
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