class in UnityEngine.Windows
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Provides static methods for file operations.
This is an alternative for System.IO.File class. Note: this class is only available when targeting Universal Windows Platform.
|Delete||Deletes the specified file.|
|Exists||Determines whether the specified file exists.|
|ReadAllBytes||Opens a binary file, reads the contents of the file into a byte array, and then closes the file.|
|WriteAllBytes||Creates a new file, writes the specified byte array to the file, and then closes the file. If the target file already exists, it is overwritten.|