Version: 2021.1
  • C#


class in UnityEditor

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This class holds everything you may need in regard to uv-unwrapping.

WARNING: preliminary interface, will be changed in future versions e.g. in future it will contain possibility to pack your uvs optimally etc.

Static Methods

GeneratePerTriangleUVWill generate per-triangle uv (3 UVs for each triangle) with default settings.
GenerateSecondaryUVSetWill auto generate uv2 with default settings for provided mesh, and fill them in.