Version: 2021.1
LanguageEnglish
  • C#

Tilemap.SwapTile

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SwapTile(Tilemaps.TileBase changeTile, Tilemaps.TileBase newTile);

Parameters

changeTile Tile to swap.
newTile Tile to swap to.

Description

Swaps all existing Tiles of changeTile to newTile and refreshes all the swapped Tiles.

// Change all occurences of tileA into tileB
using UnityEngine;
using UnityEngine.Tilemaps;

public class ExampleClass : MonoBehaviour { public TileBase tileA; public TileBase tileB;

void Start() { Tilemap tilemap = GetComponent<Tilemap>(); tilemap.SwapTile(tileA, tileB); } }

Refer to Scriptable Tiles and Tilemap for more information.