GenericPool<T0>
class in
UnityEngine.Pool
/
Implemented in:UnityEngine.CoreModule
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The GenericPool has collection checks enabled that ensure that when an instance is released it is not already in the pool. Note this is not thread-safe.
See Also: UnsafeGenericPool<T0>.
using UnityEngine.Pool;
public class GenericPoolExample
{
class MyClass
{
public int someValue;
public string someString;
}
void GetPooled()
{
// Get an instance
var instance = GenericPool<MyClass>.Get();
// Return the instance
GenericPool<MyClass>.Release(instance);
}
}
Static Methods
Get | Get an instance from the pool. If the pool is empty then a new instance will be created. |
Release | Returns the instance back to the pool. |