class in UnityEditor.Build.Reporting
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An extension to the BuildReport class that tracks which scenes in the build have references to a specific asset in the build.
The build process generates this information when BuildOptions.DetailedBuildReport is used during a build.
|list||An array of ScenesUsingAsset that holds information about the Assets that are included in the build.|
|hideFlags||Should the object be hidden, saved with the Scene or modifiable by the user?|
|name||The name of the object.|
|GetInstanceID||Gets the instance ID of the object.|
|ToString||Returns the name of the object.|
|Destroy||Removes a GameObject, component or asset.|
|DestroyImmediate||Destroys the object obj immediately. You are strongly recommended to use Destroy instead.|
|DontDestroyOnLoad||Do not destroy the target Object when loading a new Scene.|
|FindObjectOfType||Returns the first active loaded object of Type type.|
|FindObjectsOfType||Gets a list of all loaded objects of Type type.|
|Instantiate||Clones the object original and returns the clone.|