Version: 2021.1
  • C#


class in UnityEditor.Search

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Attribute used to declare a static method that will create a new search provider at load time.

internal static SearchProvider CreateProvider()
    return new SearchProvider(id, name)
        active = false,
        filterId = "hex:",
        priority = 99999, // put example provider at a low priority
        showDetailsOptions = ShowDetailsOptions.Description | ShowDetailsOptions.Preview,
        fetchItems = (context, items, provider) =>
            var expression = context.searchQuery;
            if (expression.Length == 6 && IsHex(expression))
                expression = "#" + expression;
                items.Add(provider.CreateItem(context, expression, GetColorName(expression),
                    "Look at this " + GetColorName(expression) + " color!",
                    CreateTextureFromColor(expression, 64, 64), null));
            return null;
        fetchPreview = (item, context, size, options) =>
            return CreateTextureFromColor(, (int)size.x, (int)size.y);