Version: 2021.1
LanguageEnglish
  • C#

ChangeGameObjectStructureHierarchyEventArgs

struct in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A change of this type indicates that the structure of a GameObject has changed and any GameObject in the hierarchy below it might have changed. This happens for example when Undo.RegisterFullObjectHierarchyUndo is used.

An event of this type means that essentially anything on the GameObject or any object in the hierarchy below it might have changed in arbitrary ways. This includes deletion and creation of additional objects, adding or deleting components, changes to the hierarchical structure, or modified properties.

Properties

instanceIdThe instance ID of the GameObject that has been changed.
sceneThe scene containing the GameObject that has been changed.

Constructors

ChangeGameObjectStructureHierarchyEventArgsConstructs a new instance.