The Stage class represents an editing context which includes a collection of Scenes.
The main stage contains all the currently open regular Scenes, while a Prefab stage contains a preview Scene used solely for editing the Prefab in.
The breadcrumbs shown in the Scene view when in Prefab Mode each represent an individual stage. Those with a Prefab icon represent Prefab stages.
See Also: MainStage, PreviewSceneStage.
| assetPath | The path of the Asset file associated with the stage, relative to the project root folder. | 
| stageHandle | The StageHandle struct for this stage. | 
| FindComponentOfType | Returns the first active loaded object of the given type. | 
| FindComponentsOfType | Returns a list of all active loaded objects of the given type. | 
| GetCombinedSceneCullingMaskForCamera | Gets the Scene culling mask from this Stage. | 
| CreateHeaderContent | Creates the header content for this Stage. Both the Hierarchy window header and Scene view breadcrumb bar use this content. | 
| GetHashForStateStorage | Unity calls this method to get a hash code that is used to save the state of the Stage to disk. | 
| OnCloseStage | Unity calls this method when the Stage is closed. Classes that inherit from Stage should implement cleanup logic in this method. | 
| OnDisable | See ScriptableObject.OnDisable. | 
| OnEnable | See ScriptableObject.OnEnable. | 
| OnFirstTimeOpenStageInSceneView | Unity calls this method the first time a Stage is opened for a specific Asset, for a specific Scene view. | 
| OnOpenStage | Unity calls this method when the Stage is opened. Classes that inherit from Stage should implement initialization logic in this method. | 
| OnReturnToStage | Unity calls this method when you return to a Stage that is already open. | 
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? | 
| name | The name of the object. | 
| GetInstanceID | Gets the instance ID of the object. | 
| ToString | Returns the name of the object. | 
| Destroy | Removes a GameObject, component or asset. | 
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. | 
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. | 
| FindObjectOfType | Returns the first active loaded object of Type type. | 
| FindObjectsOfType | Gets a list of all loaded objects of Type type. | 
| Instantiate | Clones the object original and returns the clone. | 
| CreateInstance | Creates an instance of a scriptable object. | 
| bool | Does the object exist? | 
| operator != | Compares if two objects refer to a different object. | 
| operator == | Compares two object references to see if they refer to the same object. | 
| Awake | This function is called when the ScriptableObject script is started. | 
| OnDestroy | This function is called when the scriptable object will be destroyed. | 
| OnValidate | Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. | 
| Reset | Reset to default values. |