Bitmask used for operating with debug data from the NavMesh build process.
Used in two situations:
See Also: NavMeshBuildSettings.
| None | No debug data from the NavMesh build process is taken into consideration. | 
| InputGeometry | The triangles of all the geometry that is used as a base for computing the new NavMesh. | 
| Voxels | The voxels produced by rasterizing the source geometry into walkable and unwalkable areas. | 
| Regions | The segmentation of the traversable surfaces into smaller areas necessary for producing simple polygons. | 
| RawContours | The contours that follow precisely the edges of each surface region. | 
| SimplifiedContours | Contours bounding each of the surface regions, described through fewer vertices and straighter edges compared to RawContours. | 
| PolygonMeshes | Meshes of convex polygons constructed within the unified contours of adjacent regions. | 
| PolygonMeshesDetail | The triangulated meshes with height details that better approximate the source geometry. | 
| All | All debug data from the NavMesh build process is taken into consideration. |