Version: 2021.1
LanguageEnglish
  • C#

ShadowDrawingSettings

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Settings for ScriptableRenderContext.DrawShadows.

This structure describes which shadow light to render (lightIndex) with what split settings (splitData).

See Also: ShadowSplitData.

Properties

cullingResultsCulling results to use.
lightIndexThe index of the shadow-casting light to be rendered.
objectsFilterSpecifies the filter Unity applies to GameObjects that it renders in the shadow pass.
splitDataThe split data.
useRenderingLayerMaskTestSet this to true to make Unity filter Renderers during shadow rendering. Unity filters Renderers based on the Rendering Layer Mask of the Renderer itself, and the Rendering Layer Mask of each shadow casting Light.

Constructors

ShadowDrawingSettingsCreate a shadow settings object.