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Wrap mode for textures.
Corresponds to the settings in a texture inspector.
Wrap mode determines how texture is sampled when texture coordinates are outside of
the typical 0..1 range. For example, Repeat makes the texture tile, whereas
Clamp makes the texture edge pixels be stretched when outside of of 0..1 range.
See Also: Texture.wrapMode, texture assets.
|Repeat||Tiles the texture, creating a repeating pattern.|
|Clamp||Clamps the texture to the last pixel at the edge.|
|Mirror||Tiles the texture, creating a repeating pattern by mirroring it at every integer boundary.|
|MirrorOnce||Mirrors the texture once, then clamps to edge pixels.|