class in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
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CloseAllows the asynchronous read back of GPU resources.
This class is used to copy resource data from the GPU to the CPU without any stall (GPU or CPU), but adds a few frames of latency. See Also: AsyncGPUReadbackRequest.
Request | Retrieves data asynchronously from a GPU resource. |
RequestIntoNativeArray | Retrieves data asynchronously from a GPU Texture resource. |
RequestIntoNativeSlice | Retrieves data asynchronously from a GPU Texture resource. |
WaitAllRequests | Waits until the completion of every request. |