Version: 2021.1
LanguageEnglish
  • C#

TextMesh

class in UnityEngine

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Inherits from:Component

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Implemented in:UnityEngine.TextRenderingModule

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Description

A script interface for the text mesh component.

See Also: text mesh component.

Properties

alignmentHow lines of text are aligned (Left, Right, Center).
anchorWhich point of the text shares the position of the Transform.
characterSizeThe size of each character (This scales the whole text).
colorThe color used to render the text.
fontThe Font used.
fontSizeThe font size to use (for dynamic fonts).
fontStyleThe font style to use (for dynamic fonts).
lineSpacingHow much space will be in-between lines of text.
offsetZHow far should the text be offset from the transform.position.z when drawing.
richTextEnable HTML-style tags for Text Formatting Markup.
tabSizeHow much space will be inserted for a tab '\t' character. This is a multiplum of the 'spacebar' character offset.
textThe text that is displayed.

Inherited Members

Properties

gameObjectThe game object this component is attached to. A component is always attached to a game object.
tagThe tag of this game object.
transformThe Transform attached to this GameObject.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

BroadcastMessageCalls the method named methodName on every MonoBehaviour in this game object or any of its children.
CompareTagIs this game object tagged with tag ?
GetComponentReturns the component of Type type if the GameObject has one attached, null if it doesn't. Will also return disabled components.
GetComponentInChildrenReturns the component of Type type in the GameObject or any of its children using depth first search.
GetComponentInParentReturns the component of Type type in the GameObject or any of its parents.
GetComponentsReturns all components of Type type in the GameObject.
GetComponentsInChildrenReturns all components of Type type in the GameObject or any of its children. Works recursively.
GetComponentsInParentReturns all components of Type type in the GameObject or any of its parents.
SendMessageCalls the method named methodName on every MonoBehaviour in this game object.
SendMessageUpwardsCalls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour.
TryGetComponentGets the component of the specified type, if it exists.
GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.