class in UnityEditor.Build.Content
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Container for holding information about how objects are being used in a build.
This class helps ensure the correct Shared Variants, Mesh Channels, and more are included in the build correctly.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
|BuildUsageTagSet||Default constructor for an empty BuildUsageTagSet.|
|Dispose||Dispose the BuildUsageTagSet destroying all internal state.|
|Equals||Returns true if the objects are equal.|
|FilterToSubset||Filters this BuildUsageTagSet instance to remove references to any objects that are not in the array of ObjectIdentifiers specified by objectIds.|
|GetHash128||Gets the hash for the BuildReferenceMap.|
|GetHashCode||Gets the hash code for the BuildUsageTagSet.|
|GetObjectData||ISerializable method for serialization support outside of Unity's internal serialization system.|
|GetObjectIdentifiers||Returns an array of ObjectIdentifiers that this BuildUsageTagSet contains usage information about.|
|UnionWith||Adds the Object usage information from another BuildUsageTagSet to this BuildUsageTagSet.|