struct in UnityEditor
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A change of this type indicates that the structure of a GameObject has changed. This happens when a component is added to or removed from the GameObject using Undo.AddComponent or Undo.DestroyObjectImmediate.
Note that multiple changes to the structure (e.g. multiple components added) may be represented by a single event.
|instanceId||The instance ID of the GameObject that has been changed.|
|scene||The Scene containing the GameObject that has been changed.|
|ChangeGameObjectStructureEventArgs||Constructs a new instance.|