| dryColor | Color when the DetailPrototypes are "dry". |
| healthyColor | Color when the DetailPrototypes are "healthy". |
| holeEdgePadding | Controls how far away detail objects are from the edge of the hole area. |
| maxHeight | Maximum height of the grass billboards (if render mode is GrassBillboard). |
| maxWidth | Maximum width of the grass billboards (if render mode is GrassBillboard). |
| minHeight | Minimum height of the grass billboards (if render mode is GrassBillboard). |
| minWidth | Minimum width of the grass billboards (if render mode is GrassBillboard). |
| noiseSpread | How spread out is the noise for the DetailPrototype. |
| prototype | GameObject used by the DetailPrototype. |
| prototypeTexture | Texture used by the DetailPrototype. |
| renderMode | Render mode for the DetailPrototype. |
| usePrototypeMesh | Indicates whether this detail prototype uses the Mesh object from the GameObject specified by prototype. |