struct in UnityEditor.Presets
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Stores a type to which a Preset can be applied.
Only classes that inherit from UnityEngine.Object are represented by a PresetType.
This structure is used instead of Type because some native C++ types in Unity are not exposed to managed C# for optimization reasons.
|GetManagedTypeName||Retrieves a human readable namespace and the name of the target class, regardless of whether it's a managed C# class or a native C++ class.|
|IsValid||Checks whether a PresetType corresponds with a valid native or managed class.|
|IsValidDefault||Checks whether a PresetType can be used within the DefaultPreset system.|