MuscleHandle
struct in
UnityEngine.Animations
/
Implemented in:UnityEngine.AnimationModule
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MuscleHandle can only be used on AnimationHumanStream, otherwise an InvalidOperationException
is thrown.
Properties
dof | The muscle human sub-part. (Read Only) |
humanPartDof | The muscle human part. (Read Only) |
name | The name of the muscle. (Read Only) |
Constructors
MuscleHandle | The different constructors that creates the muscle handle. |
Static Methods
GetMuscleHandles | Fills the array with all the possible muscle handles on a humanoid. |