Version: 2021.1
LanguageEnglish
  • C#

UnityEvent<T0,T1,T2,T3>

class in UnityEngine.Events

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Inherits from:Events.UnityEventBase

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Implemented in:UnityEngine.CoreModule

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Description

Four argument version of UnityEvent.

If you wish to use a generic UnityEvent type you must override the class type.

using UnityEngine;
using UnityEngine.Events;

[System.Serializable] public class MyIntEvent : UnityEvent<int, int, int, int> { }

public class ExampleClass : MonoBehaviour { public MyIntEvent m_MyEvent;

void Start() { if (m_MyEvent == null) m_MyEvent = new MyIntEvent();

m_MyEvent.AddListener(Ping); }

void Update() { if (Input.anyKeyDown && m_MyEvent != null) { m_MyEvent.Invoke(5, 6, 7, 8); } }

void Ping(int i, int j, int k, int l) { Debug.Log("Ping" + i + j + k + l); } }

Inherited Members

Public Methods

GetPersistentEventCountGet the number of registered persistent listeners.
GetPersistentMethodNameGet the target method name of the listener at index index.
GetPersistentTargetGet the target component of the listener at index index.
RemoveAllListenersRemove all non-persisent (ie created from script) listeners from the event.
SetPersistentListenerStateModify the execution state of a persistent listener.

Static Methods

GetValidMethodInfoGiven an object, function name, and a list of argument types; find the method that matches.