Version: 2021.1
  • C#


class in UnityEditor.Build.Player

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Container for holding information about script type and property data.

This class helps ensure the correct fields are serialized out for content builds.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Public Methods

DisposeDispose the TypeDB destroying all internal state.
EqualsReturns true if the objects are equal.
GetHash128Gets the hash for the BuildReferenceMap.
GetHashCodeGets the hash code for the TypeDB.
GetObjectDataISerializable method for serialization support outside of Unity's internal serialization system.