class in UnityEditor.IMGUI.Controls
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A compound handle to edit a sphere-shaped bounding volume in the Scene view.
A sphere volume is defined by only a radius parameter, and so dragging a handle will always scale the volume uniformly.
2D and 3D SphereBoundsHandle in the Scene View.
See Also: PrimitiveBoundsHandle.
|radius||Returns or specifies the radius of the sphere bounding volume.|
|SphereBoundsHandle||Create a new instance of the SphereBoundsHandle class.|
|DrawWireframe||Draw a wireframe sphere for this instance.|
|OnHandleChanged||A callback for when a control handle was dragged in the Scene.|
|axes||Flags specifying which axes should display control handles.|
|center||Returns or specifies the center of the bounding volume for the handle.|
|handleColor||Returns or specifies the color of the control handles.|
|midpointHandleDrawFunction||An optional CapFunction to use when displaying the control handles. Defaults to Handles.DotHandleCap if no value is specified.|
|midpointHandleSizeFunction||The SizeFunction to specify how large the midpoint control handles should be.|
|wireframeColor||Returns or specifies the color of the wireframe shape.|
|DrawHandle||A function to display this instance in the current handle camera using its current configuration.|
|SetColor||Sets handleColor and wireframeColor to the same value.|
|GetSize||Gets the current size of the bounding volume for this instance.|
|IsAxisEnabled||Gets a value indicating whether the specified axis is enabled for the current instance.|
|SetSize||Sets the current size of the bounding volume for this instance.|
|DefaultMidpointHandleSizeFunction||A SizeFunction that returns a fixed screen-space size.|