struct in UnityEngine.Rendering
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Values for the raster state.
Use this with RenderStateBlock and ScriptableRenderContext.DrawRenderers to override the GPU's render state.
Corresponds to the
Offset commands in ShaderLab.
See Also: RenderStateBlock, [[ScriptableRenderContext.DrawRenderers], ShaderLab command: Stencil.
|defaultValue||Default values for the raster state.|
|conservative||Enables conservative rasterization. Before using check for support via SystemInfo.supportsConservativeRaster property.|
|cullingMode||Controls which sides of polygons should be culled (not drawn).|
|depthClip||Enable clipping based on depth.|
|offsetFactor||Scales the maximum Z slope in the GPU's depth bias setting.|
|offsetUnits||Scales the minimum resolvable depth buffer value in the GPU's depth bias setting.|
|RasterState||Creates a new raster state with the given values.|