class in UnityEngine.XR
/
Implemented in:UnityEngine.XRModule
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
CloseA collection of methods and properties for accessing XR input devices by their XR Node representation.
XR devices can be accessed in different ways, with the XR Node representing a physical input source such as a head position, hand, or camera.
See XR Input for an overview of accessing XR devices.
GetNodeStates | Describes all currently connected XRNodes and provides available tracking states for each. |
nodeAdded | Called when a tracked node is added to the underlying XR system. |
nodeRemoved | Called when a tracked node is removed from the underlying XR system. |
trackingAcquired | Called when a tracked node begins reporting tracking information. |
trackingLost | Called when a tracked node stops reporting tracking information. |