struct in UnityEditor.Media
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Time representation for use with media containers.
A MediaTime can be thought of as "sample #
This representation is precise, even for large values, because the sample count and rate are stored separately and do not make use of floating point storage.
|Invalid||Invalid time value.|
|count||The sample count for the time value.|
|rate||The rate used for converting the count into seconds.|
|MediaTime||Creates a time value with an integer number of seconds, using 1Hz for the rate.|
|Unknown operator||Returns the time value expressed as a floating point number of seconds.|