Version: 2021.1
LanguageEnglish
  • C#

Component.GetComponentsInChildren

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Component[] GetComponentsInChildren(Type t, bool includeInactive);

Parameters

t The type of Component to retrieve.
includeInactive Should Components on inactive GameObjects be included in the found set. includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless. Default is false.

Description

Returns all components of Type type in the GameObject or any of its children. Works recursively.

using UnityEngine;

public class GetComponentsInChildrenExample : MonoBehaviour { public Component[] hingeJoints;

void Start() { hingeJoints = GetComponentsInChildren<HingeJoint>();

foreach (HingeJoint joint in hingeJoints) joint.useSpring = false; } }

Declaration

public T[] GetComponentsInChildren(bool includeInactive);

Parameters

includeInactive Should Components on inactive GameObjects be included in the found set? includeInactive decides which children of the GameObject will be searched. The GameObject that you call GetComponentsInChildren on is always searched regardless.

Returns

T[] A list of all found components matching the specified type.

Description

Generic version of this method.


Declaration

public T[] GetComponentsInChildren();

Returns

T[] A list of all found components matching the specified type.

Description

Generic version of this method.