Version: 2021.1
LanguageEnglish
  • C#

TileFlags

enumeration

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Description

Flags controlling behavior for the TileBase.

Properties

NoneNo TileFlags are set.
LockColor TileBase locks any color set by brushes or the user.
LockTransform TileBase locks any transform matrix set by brushes or the user.
InstantiateGameObjectRuntimeOnly TileBase does not instantiate its associated GameObject in editor mode and instantiates it only during Play mode.
KeepGameObjectRuntimeOnlyKeeps the TileBase's associated GameObject in Play mode when replaced with another TileBase or erased
LockAllAll lock flags.