Version: 2021.1
LanguageEnglish
  • C#

CreateAssetMenuAttribute

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

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Description

Mark a ScriptableObject-derived type to be automatically listed in the Assets/Create submenu, so that instances of the type can be easily created and stored in the project as ".asset" files.

Properties

fileNameThe default file name used by newly created instances of this type.
menuNameThe display name for this type shown in the Assets/Create menu.
orderThe position of the menu item within the Assets/Create menu.