| bubbles | Whether this event type bubbles up in the event propagation path. | 
| currentTarget | The current target of the event. This is the VisualElement, in the propagation path, for which event handlers are currently being executed. | 
| dispatch | Whether the event is being dispatched to a visual element. An event cannot be redispatched while it being dispatched. If you need to recursively dispatch an event, it is recommended that you use a copy of the event. | 
| eventTypeId | Retrieves the type ID for this event instance. | 
| imguiEvent | The IMGUIEvent at the source of this event. The source can be null since not all events are generated by IMGUI. | 
| isDefaultPrevented | Return true if the default actions should not be executed for this event. | 
| isImmediatePropagationStopped | Whether StopImmediatePropagation() was called for this event. | 
| isPropagationStopped | Whether StopPropagation() was called for this event. | 
| originalMousePosition | The original mouse position of the IMGUI event, before it is transformed to the current target local coordinates. | 
| pooled | Whether the event is allocated from a pool of events. | 
| propagationPhase | The current propagation phase. | 
| target | The target visual element that received this event. Unlike currentTarget, this target does not change when the event is sent to other elements along the propagation path. | 
| timestamp | The time when the event was created. | 
| tricklesDown | Whether this event is sent down the event propagation path during the TrickleDown phase. | 
| eventTypeId | Retrieves the type ID for this event instance. |