Version: 2021.1
LanguageEnglish
  • C#

TextureImporterFormat

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Imported texture format for TextureImporter.

Most of the values match the ones in TextureFormat, with addition of the "Automatic" ones that pick the best format based on platform and texture type or usage.

See Also: TextureImporter.textureFormat.

Properties

AutomaticChoose texture format automatically based on the texture parameters.
DXT1 DXT1 (BC1) compressed texture format.
DXT5 DXT5 (BC3) compressed texture format.
RGB16 RGB565 texture format.
RGB24 RGB24 texture format.
Alpha8 Alpha8 texture format.
R16 R16 texture format.
R8 R8 texture format.
RG16 RG16 texture format.
ARGB16 ARGB4444 texture format.
RGBA32 RGBA32 texture format.
ARGB32 ARGB32 texture format.
RGBA16 RGBA4444 texture format.
RHalf RHalf half-precision floating point texture format.
RGHalf RGHalf half-precision floating point texture format.
RGBAHalf RGBAHalf half-precision floating point texture format.
RFloat RFloat floating point texture format.
RGFloat RGFloat floating point texture format.
RGBAFloat RGBAFloat floating point RGBA texture format.
RGB9E5 TextureFormat.RGB9e5Float packed unsigned floating point texture format with shared exponent.
BC4 BC4 compressed texture format.
BC5 BC5 compressed texture format.
BC6H BC6H compressed HDR texture format.
BC7 BC7 compressed texture format.
DXT1CrunchedDXT1 (BC1) compressed texture format using Crunch compression for smaller storage sizes.
DXT5CrunchedDXT5 (BC3) compressed texture format using Crunch compression for smaller storage sizes.
PVRTC_RGB2PowerVR/iOS PVRTC_RGB2 compressed texture format.
PVRTC_RGBA2PowerVR/iOS PVRTC_RGBA2 compressed texture format.
PVRTC_RGB4PowerVR/iOS PVRTC_RGB4 compressed texture format.
PVRTC_RGBA4PowerVR/iOS PVRTC_RGBA4 compressed texture format.
ETC_RGB4ETC (GLES2.0) 4 bits/pixel compressed RGB texture format.
EAC_RETC2/EAC compressed 4 bits / pixel unsigned R texture format.
EAC_R_SIGNEDETC2/EAC compressed 4 bits / pixel signed R texture format.
EAC_RGETC2/EAC compressed 8 bits / pixel unsigned RG texture format.
EAC_RG_SIGNEDETC2/EAC compressed 4 bits / pixel signed RG texture format.
ETC2_RGB4ETC2 compressed 4 bits / pixel RGB texture format.
ETC2_RGB4_PUNCHTHROUGH_ALPHAETC2 compressed 4 bits / pixel RGB + 1-bit alpha texture format.
ETC2_RGBA8ETC2 compressed 8 bits / pixel RGBA texture format.
ASTC_4x4ASTC compressed RGB(A) texture format, 4x4 block size.
ASTC_5x5ASTC compressed RGB(A) texture format, 5x5 block size.
ASTC_6x6ASTC compressed RGB(A) texture format, 6x6 block size.
ASTC_8x8ASTC compressed RGB(A) texture format, 8x8 block size.
ASTC_10x10ASTC compressed RGB(A) texture format, 10x10 block size.
ASTC_12x12ASTC compressed RGB(A) texture format, 12x12 block size.
ETC_RGB4CrunchedETC_RGB4 compressed texture format using Crunch compression for smaller storage sizes.
ETC2_RGBA8CrunchedETC2_RGBA8 compressed color with alpha channel texture format using Crunch compression for smaller storage sizes.
ASTC_HDR_4x4ASTC compressed RGB(A) HDR texture format, 4x4 block size.
ASTC_HDR_5x5ASTC compressed RGB(A) HDR texture format, 5x5 block size.
ASTC_HDR_6x6ASTC compressed RGB(A) HDR texture format, 6x6 block size.
ASTC_HDR_8x8ASTC compressed RGB(A) HDR texture format, 8x8 block size.
ASTC_HDR_10x10ASTC compressed RGB(A) HDR texture format, 10x10 block size.
ASTC_HDR_12x12ASTC compressed RGB(A) HDR texture format, 12x12 block size.
RG32 RG32 texture format.
RGB48 RGB48 texture format.
RGBA64 RGBA64 texture format.