Version: 2019.4
public static void DisplayProgressBar (string title, string info, float progress);



The window title will be set to title and the info will be set to info. Progress should be set to a value between 0.0 and 1.0, where 0 means nothing done and 1.0 means 100% completed.

This is useful if you perform any lengthy operations in your Editor scripts or wizards, and want to notify the user about the progress.

関連項目: DisplayCancelableProgressBarClearProgressBar 関数

Progress bar in the Editor.

using UnityEditor;
using UnityEngine;
using System.Collections;

// Simple Editor Script that fills a bar in the given seconds. public class EditorUtilityDisplayProgressBar : EditorWindow { public float secs = 10f; public float startVal = 0f; public float progress = 0f; [MenuItem("Examples/Progress Bar Usage")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorUtilityDisplayProgressBar)); window.Show(); }

void OnGUI() { secs = EditorGUILayout.FloatField("Time to wait:", secs); if (GUILayout.Button("Display bar")) { if (secs < 1) { Debug.LogError("Seconds should be bigger than 1"); return; } startVal = (float)EditorApplication.timeSinceStartup; } if (progress < secs) EditorUtility.DisplayProgressBar("Simple Progress Bar", "Shows a progress bar for the given seconds", progress / secs); else EditorUtility.ClearProgressBar(); progress = (float)(EditorApplication.timeSinceStartup - startVal); }

void OnInspectorUpdate() { Repaint(); } }