Version: 2021.3
public static void DisplayProgressBar (string title, string info, float progress);



The window title will be set to title and the info will be set to info. Progress should be set to a value between 0.0 and 1.0, where 0 means nothing done and 1.0 means 100% completed.

This is useful when you perform a long blocking operation in an Editor script, and want to notify the user about the progress. Use this method for long operations that make the editor non-responsive. For long operations that happen in the background, use the Progress class instead.

After you display the progress bar, clear it using ClearProgressBar.

See Also: DisplayCancelableProgressBar, ClearProgressBar methods, Progress class.

Progress bar in the Editor.

using System.Threading;
using UnityEditor;
using UnityEngine;

// Shows a progress bar for the specified number of seconds. public class EditorUtilityDisplayProgressBar : EditorWindow { public float secs = 5f; [MenuItem("Examples/Progress Bar Usage")] static void Init() { var window = GetWindow(typeof(EditorUtilityDisplayProgressBar)); window.Show(); }

void OnGUI() { secs = EditorGUILayout.Slider("Time to wait:", secs, 1.0f, 20.0f); if (GUILayout.Button("Display bar")) { var step = 0.1f; for (float t = 0; t < secs; t += step) { EditorUtility.DisplayProgressBar("Simple Progress Bar", "Doing some work...", t / secs); // Normally, some computation happens here. // This example uses Sleep. Thread.Sleep((int)(step * 1000.0f)); } EditorUtility.ClearProgressBar(); } } }