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The window title will be set to title
and the info will be set to info
.
Progress should be set to a value between 0.0 and 1.0, where 0 means nothing done and 1.0 means 100% completed.
This is useful when you perform a long blocking operation in an Editor script, and want to notify the user about the progress.
Use this method for long operations that make the editor non-responsive. For long operations that happen in the background, use the Progress class instead.
After you display the progress bar, clear it using ClearProgressBar.
See Also: DisplayCancelableProgressBar, ClearProgressBar methods, Progress class.
Progress bar in the Editor.
using System.Threading; using UnityEditor; using UnityEngine;
// Shows a progress bar for the specified number of seconds. public class EditorUtilityDisplayProgressBar : EditorWindow { public float secs = 5f; [MenuItem("Examples/Progress Bar Usage")] static void Init() { var window = GetWindow(typeof(EditorUtilityDisplayProgressBar)); window.Show(); }
void OnGUI() { secs = EditorGUILayout.Slider("Time to wait:", secs, 1.0f, 20.0f); if (GUILayout.Button("Display bar")) { var step = 0.1f; for (float t = 0; t < secs; t += step) { EditorUtility.DisplayProgressBar("Simple Progress Bar", "Doing some work...", t / secs); // Normally, some computation happens here. // This example uses Sleep. Thread.Sleep((int)(step * 1000.0f)); } EditorUtility.ClearProgressBar(); } } }
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