foldout | 表示されている折り畳みの状態 |
content | 表示するラベル |
style | オプションの GUIStyle |
toggleOnLabelClick | Specifies whether clicking the label toggles the foldout state. The default value is false. Set to true to include the label in the clickable area. |
bool ユーザーによって選択された折り畳みの状態。 True の場合、サブオブジェクトを表示する必要があります。
それの左側に折り畳み矢印でラベルを作成します。
これは親が折り畳まれており、子オブジェクトを表示するような構造のツリーやフォルダーを作成するために便利です。
Foldout in an Editor Window.
// Create a foldable menu that hides/shows the selected transform position. // If no Transform is selected, the Foldout item will be folded until // a transform is selected.
using UnityEditor; using UnityEngine;
public class FoldoutUsage : EditorWindow { bool showPosition = true; string status = "Select a GameObject";
[MenuItem("Examples/Foldout Usage")] static void Init() { FoldoutUsage window = (FoldoutUsage)GetWindow(typeof(FoldoutUsage)); window.Show(); }
public void OnGUI() { showPosition = EditorGUILayout.Foldout(showPosition, status); if (showPosition) if (Selection.activeTransform) { Selection.activeTransform.position = EditorGUILayout.Vector3Field("Position", Selection.activeTransform.position); status = Selection.activeTransform.name; }
if (!Selection.activeTransform) { status = "Select a GameObject"; showPosition = false; } }
public void OnInspectorUpdate() { this.Repaint(); } }
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