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AudioSource.time

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マニュアルに切り替える
public var time: float;
public float time;

Description

秒単位での再生位置

現在の再生時間を読み取るためや新しい再生時間を求めるために使用します。

Be aware that: On a compressed audio track position does not necessary reflect the actual time in the track
Compressed audio is represented as a set of so-called packets.
パケットの長さは圧縮の設定に依存し、パケットあたり 2-3 秒とかなり頻繁にできます。 参照: timeSamples 変数

no example available in JavaScript
	using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.time); } }