public float time ;




Be aware that: On a compressed audio track position does not necessary reflect the actual time in the track
Compressed audio is represented as a set of so-called packets.
The length of a packet depends on the compression settings and can quite often be 2-3 seconds per packet. See Also: timeSamples variable.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { AudioSource audioSource;

void Start() { audioSource = GetComponent<AudioSource>(); }

void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audioSource.Stop(); audioSource.Play(); } Debug.Log(audioSource.time); } }